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MOST RECENT READS

  • Michael Pollan: The Omnivore's Dilemma: A Natural History of Four Meals

    Michael Pollan: The Omnivore's Dilemma: A Natural History of Four Meals
    In terms of pure readability, I enjoyed In Defense of Food more, but this book feels more important in how it delineates the 'self-perpetuating' ethos of Big Corn, and what that yields in our society. OD looks at the Industrial Beef industry, organic farms, the industrial-scaling of organic, and the more holistic 'polyface' farms. It does all of this in a way that while not completely neutral, isn't snarky, dismissive and judgmental either. If you care about what you eat and why, this book is an eye-opener.

  • Kevin Kelly: What Technology Wants

    Kevin Kelly: What Technology Wants
    A profound piece of work that looks at evolution in organic systems and expands the schema to technological ones. The book presents a unified theory about how life, systems and logic extend over time and space, and what it all means. This one will stick with me for a long time.

  • Walter Isaacson: Steve Jobs

    Walter Isaacson: Steve Jobs
    I have just begun reading it, and while sad knowing the end for SJ, it puts many a smile on the face, seeing how fascinated my kids are by a man they never knew (but whose products they love), and recollecting the last book that I read on Apple thirteen years ago, 'Apple' by Jim Carlton, which was utterly depressing.

  • Andy Kessler: Eat People: And Other Unapologetic Rules for Game-Changing Entrepreneurs

    Andy Kessler: Eat People: And Other Unapologetic Rules for Game-Changing Entrepreneurs
    I consider Kessler to be one of the better analytical minds out there with an extremely enjoyable, amusing writing style. This book, however, was a case of what should have been a 50 pager stretched into 250. As such, it got to be a tired read, and Kessler loses a bit of credibility when he pushed horizontal as the end-all, be-all while trying to downplay the significance of Apple and Amazon as largely vertically integrated businesses. Plus, while he pushes the defensibility of being a market entrepreneur over a political entrepreneur, his arguments read a bit weak when placed alongside our current political climate where political entrepreneurs (think: Wall Street) are more powerful than ever. A disappointment by an excellent writer.

  • Chip Heath: Switch: How to Change Things When Change Is Hard

    Chip Heath: Switch: How to Change Things When Change Is Hard
    This is a generally enjoyable read, and if I hadn't read so many business and management books over the years I would enjoy this even more. The big knock (for me) on this category is that all of these books have a core metaphor or three that anchor their truth and shape their narrative. Effectively, these things are pneumonic devices, so on some level, the question comes down to how much I will remember of the specifics in 90 days? Probably not so much, although it will definitely reinforce and reinvigorate the stuff that I am already doing.

  • Frederick P. Brooks: The Design of Design: Essays from a Computer Scientist

    Frederick P. Brooks: The Design of Design: Essays from a Computer Scientist
    Brooks wrote the classic on team development dynamics, 'The Mythical Man-Month' so he is already highly qualified in my book. In particular, this book is affirming a lot of my philosophies on development and design, especially as a proponent of the Spiral Model. I especially like the chunk on Conceptual Integrity in design. Somewhat of a dry read is the only negative, and this is not a book for design newbies, as a lot of the context would be obtuse for this audience.

  • Bill Simmons: The Book of Basketball: The NBA According to The Sports Guy

    Bill Simmons: The Book of Basketball: The NBA According to The Sports Guy
    First, some caveats. I am both a HUGE basketball fan (go LAKERS!) and an enthusiastic reader on Bill Simmons writings for ESPN.com. This book is funny but long (~700 pages), and even though it's easy to read one chapter at a time, I devoured it in about 10 days. Why? It fits my axiom of great objective approaches to subjective topics. Bill may not be right in all of his assessments, but he is never confused. Very entertaining, and I learned a ton about the evolution of NBA basketball, and methods for comparing players from different eras. Strongly recommended.

  • Malcolm Gladwell: Outliers: The Story of Success

    Malcolm Gladwell: Outliers: The Story of Success
    This was an excellent book, with Gladwell providing a crisp narrative with clear analogs and ample stories to codify his positions on the elements of successful people. As a frame of reference, I LOVED The Tipping Point and most of his New Yorker pieces but found Blink to be a great big MEH.

  • Stephen Lowenstein: My First Movie: Take Two: Ten Celebrated Directors Talk About Their First Film

    Stephen Lowenstein: My First Movie: Take Two: Ten Celebrated Directors Talk About Their First Film
    I love films, am a (nascent) student of the art of film-making and am knee-deep in the story-telling and entertainment realm, vis-a-vis my iPhone gaming company, Unicorn Labs. Plus, I am blogging/writing more than ever so understand the mechanics of audience, economy of narrative and sacrificing your "children" (i.e., good dialog and written word) to realize that end. As such, very engaged in reading how different directors went from directorial "virgins" to proven auteurs. About 30 pages in, enjoying it a good deal.

  • Michael Lewis (Author): The Big Short: Inside the Doomsday Machine

    Michael Lewis (Author): The Big Short: Inside the Doomsday Machine
    I have already read a number of excerpts from Vanity Fair, watched the 60 Minutes segment on this and blogged extensively on the crisis so REALLY looking forward to this. Love Lewis' writing style, save for Blind Side, which couldn't get through.

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Comments

kevin

On the issue of maps licensing, it's not that Apple didn't license this functionality from Google, it's that Google itself doesn't have a license to use its maps for turn-by-turn GPS-assisted navigation. Google maps are licensed from others such as TeleAtlas or Navteq.

From Google's terms of use:
Restrictions on use. ... you must not: ...
(g) use the Service or Content with any products, systems, or applications for or in connection with (i) real time navigation or route guidance, including but not limited to turn-by-turn route guidance that is synchronized to the position of a user's sensor-enabled device; or (ii) any systems or functions for automatic or autonomous control of vehicle behavior.

kevin

A couple more comments:
1. On Push notification, Forstall said Apple was surprised by the exploding number of apps on the App Store that would use push notification, and realized its back-end push server would not scale for the thousands of apps feeding millions of users across hundreds of carriers.

2. On iPod media library, songs can be transparently accessed and played from within apps (it was demoed in Sims 3). From the Q&A, apps also have access to streaming (and only streaming) songs from the iPhones/touch of other people.

You can see Apple's focus is on expanding its platform (and user lock-in). The accessories market using the unique dock connector (and/or bluetooth) will now explode, and the peer-to-peer connectivity for apps/games will lead to a network effect.

Mark Sigal

Hi Kevin,

Thanks for clarity on the maps detail. That makes sense, and the bottom line is that what is whole is the ability to build proprietary mapping functionality using these APIs, an area I have a fair bit of experience with, so quite happy with that.

As to Push notification, I hear what Forstall said, and also noted that ESPN example, but that is born of inexperience dealing with the type of scale/complexity of messaging schemes where payloads are involved.

Wrt iPod media and transparency, are you saying that I can build an app that calls a song out of my library and skin it with my own proprietary controls/UI (or none if not applicable) and ALSO stream from my someone else's library in case of social app, like a DJ/Jukebox? The latter would seem to open up all sorts of licensing issues. Clarity appreciated.

As to Apple's focus, this is smartest kind of lock in; namely where I lock myself in because leverage across apps, social nets.

The accessory leverage I am sure is big, esp. in business verticals segment like health. Will be interesting to see what shakes there, as non-entertainment side of platform has been slow to gain traction (relative to consumer entertainment side).

Great comments, thanks.

Mark

kevin

In the Sims3 game demo, the user bought a stereo and then started playing music from the local iTunes library. I didn't see any controls but I would think they were there.

As for streaming, it was mentioned by Forstall in the Q&A. It's the same concept Apple had with iTunes music streaming across Macs on a local network, so I don't think there are any licensing issues that they haven't looked at before. My guess is iPhone to iPhone streaming would only happen using the local Bonjour find and direct wifi (no access point).

Great post.

Mark Sigal

Thanks, Kevin. This is a particular area of interest, so the detail is deeply appreciated.

Have a great day.

Mark

Kontra

The chattering class has a fetishistic indulgence with smartphones bordering on techno-porn.
[...]
While analysts and competitors were busy making feature-level comparisons (of mostly hardware), Apple consolidated its platform lead and laid the foundations of a new growth engine the likes of which the mobile industry has neither yet seen nor fully comprehends.
[...]
While [the iPhone OS 3.0] garnered a collective yawn from the features-fetishists, barring a product introduction disaster, the iPhone OS 3.0 will do to iPhone-killers what it did do to iPod-killers half a decade ago. Apple consolidated its gains, marked its territory of 30M users+25K apps+800M downloads and built a very deep and wide moat around it. A moat so formidable that there’s not a single smartphone player capable of overcoming it.
[...]
By the end of 2009, we expect the virtuous cycle to kick in and the moat strategy to reveal just how difficult it will be to compete with Apple’s touch platform, thereby ushering in consolidation in the rest of the smartphone industry.

iPhone OS 3: The moat strategy vs. features-fetishism
http://counternotions.com/2009/03/19/moat/

Mark Sigal

Great analysis on your post, Kontra. I especially like the outcome bucketing to explain the logic of where Apple focused their update energies on (monetization, accessories, games, media), and the further further onion peel-back on accessories, as it gets to the nut of the equation.

I am adding a reference to it in the UPDATE section, and would strongly encourage anyone else reading this to check out your post.

E

FYI, there is no free to pay tier. Only applications that were NOT free to begin with can use the in app store, so you will need to spend at least the $.99 to get in the door for future in app upgrades.

Mark Sigal

@E, thanks for the note. I am aware of that fact. Does the post imply otherwise?

My understanding on Apple's logic here is that they want Free to mean Free, not a backdoor to a developer up-selling you; i.e., you have to formally switch from a free lite version to a premium version so you as the consumer aren't hoodwinked into paying for something that you expected to be free.

I can argue their logic both ways, although personally, the ideal is free version unlocks functionality when you pay for it, as is case with lots of shareware apps so one binary release. Alas, Apple chose differently.

Cheers,

Mark

Газета интернет объявлений

Привет! Видел твой блог давно не работал, а теперь смотрю пашет 24\7\365 :) с возвращением, кстати не подскажешь что это у тебя за хостинг?
Спасибо, надеюсь ответишь :)

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