In Why TV Lost, Paul Graham of Y Combinator argues that broadcast media is finished, destined to be Darwin-ized by the Internet.
He argues that what used to be the power drivers of TV as a broadcast media device were:
- Synchronicity: everyone had to watch the same program at the same time.
- Locality: news and local programming drove a network-affiliate model.
TiVo was the foreshock, but Internet media now lays clear that the days of forced synchronicity are gone forever.
Moreover, the forced tie to locality is irrevocably broken from a content perspective (but maybe not from an advertising perspective).
In its place is emerging an open, social model that makes media flow cheaply and fluidly.
Along those lines, I have blogged about services like Boxee and Justin.tv, the hybrid of which is best thought of as a composite of Personal media libraries, the Internet media libraries of both Big Media (CBS, Daily Show) and UGC/Shared Media Networks (YouTube, Flickr), and the Real-Time Web, with a dash of social sauce.
Something that Graham says in his excellent post is the foundation for an idea that I want to present in a moment:
He concludes by saying, “Now would be a good time to start any company that competes with TV networks. That's what a lot of Internet startups are, though they may not have had this as an explicit goal.”
The Idea: "We’re Building a Flip Video News Network"
Imagine CNN for the broadband era. A real time news network with bureaus/beats all around the world. Best of all, we’re building it on the free or cheap.
The concept is fairly simple. Leverage the universe of Flip Video users as beat reporters. Why? Flip Video cameras are cheap, highly mobile, and deliver “good enough” quality to be enjoyed on big screen TVs.
Similarly, "post and host" (the basic upload/encode/watch model popularized by YouTube) works great, enabling a near real-time network to emerge, whereby would-be reporters get a Flip Mino (or Mino HD), sign up to create a segment and commit to specific programming levels.
In tandem, we provide them simple tools to deliver segments that are well-formed in terms of length, live (ala Justin/tv) versus recorded distinctions, reporter status, recurrence and programming metadata.
We then use of all this data to systematically compile programming (most popular, custom list, editor’s choice), filter it down, catalog it, plot it on a social graph and weave it into the real-time web fabric as a inherently social medium.
On top of this, we overlay a custom player specifically designed to take advantage of all of these exposed "programming handles."
In my specific concept, I focus on a lifestyle theme with five segments (each with static sub-topics, so programmed media "units" are relatively predictable).
Over time, like MTV and SportsCenter, the goal is to grow from one news program to five news programs, and ultimately, five discreet channels. (But to be clear, the concept is pretty horizontal in that it could easily support other programming formats.)
While we ultimately let the market dictate what it wants, in the early stage we cultivate two different content universes:
- Public Access, which is uncensored and unmonitored
- Brand-Friendly, which reconciles big brand sensibility and its requisite tradeoffs
One can imagine both premium content and private network models emerging as part of a content/audience segmentation play, but fundamentally, the gambit is that you can optimize ad units, target media consumers more richly, and deliver a sufficiently customized experience to enhance viewer engagement levels.
Is there a fatal gotcha that I am missing? Could it be compelling? Does it scale as a focused, but fluid, network model?
Related Posts:
- What it Means to be a "Social" Media Center: Boxee, Apple TV and Square Connect
- Pattern Recognition: Winning Blue Prints, Moneyball (NBA-style) and Justin.tv
- Gallows Humor: The Media "Business"
- The Programmable Fan Site: A New Media/Ad Unit Model