As a homily to our base instincts, and how the weak give into it, Alan Ball's True Blood (on HBO) stands alone.
Characters are fully formed and story arcs are well played.
The storyline also has a lot of layers to it that somehow fit together (most of the time).
At the same time, it reminds me of a game that I used to play as a teen called, ‘Dawn of the Dead.’
Rather than get into detail on ‘Dawn,’ let me just say that exercising a 'Willing Suspension of Disbelief' was integral to having a good time.
In writing for the Huffington Post, Mark Blankenship, clinically dissects the Good, Bad and the Ugly of Episode 11 of True Blood, 'Frenzy' (the show before the season finale).
Read ‘True Blood Sucker Punch: Episode 11.’ It’s a fun, articulate review, especially if you like the show.
As Blankenship notes, this week delivers great scenes. Sookie’s admonition that “I am not weak” while at the same time wondering why the world is such a dark place is very powerful. She’s had to live it after all. That’s just one example.
Just when you think that you know what’s gonna happen, the show knocks you off balance.
True Blue is good drama; it's graphic novel and high camp at the same time.
I cannot wait for the Season Finale on September 13.
Related Posts:
- Media Reasons: True Blood; and Really Good Narrative
- Old Media, New Media: Where the Rubber Meets the Road (Guest Post @ O'Reilly Radar)