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    Chris Anderson: Makers: The New Industrial Revolution

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    Clayton M. Christensen: How Will You Measure Your Life?

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    Daniel Kahneman: Thinking, Fast and Slow

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    Phil Lapsley: Exploding the Phone: The Untold Story of the Teenagers and Outlaws who Hacked Ma Bell

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    Rachel Maddow: Drift: The Unmooring of American Military Power

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    Daniel H. Pink: A Whole New Mind: Why Right-Brainers Will Rule the Future

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    Susan Cain: Quiet: The Power of Introverts in a World That Can't Stop Talking

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    Patricia S. Churchland: Braintrust: What Neuroscience Tells Us about Morality

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    Daniel Imhoff: Food Fight: The Citizen's Guide to the Next Food and Farm Bill

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Jolly & Roger's Misguided Adventures: An iPad eBook Adventure Like No Other

J-R-Title_Screen_01_Rev

Produced by Unicorn Labs (Spot the Dot, Rabbit and Turtle's Amazing Race, Unicorn Disco), and created by Stephen Silver (Kim Possible, Danny Phantom) and Frank Rocco (Fairly Odd Parents, Wow Wow Wubbzy), Jolly & Roger's Misguided Adventures is an interactive ebook that is built from the ground up for the iPad.

It features beautiful, hand-drawn art, classic keyframe animations, and a treasure chest full of surprises, including quirky touch interactions, and wondrous, ambient sounds.

Jolly & Roger's is the first chapter in a continuing saga - a story of dueling pirates, a curse, and the quest for redemption. It is also a story about youth and innocence, of a little boy, and his dream to become a pirate.

The book is in late production, and due to ship later this month.

What follows is a short video trailer on the book, and below that, a sneak peek into the world of Jolly & Roger.

eBook Video Trailer

"Sneak Peek" Video

Related Posts:

  1. Rebooting the Book: One iPad at a Time (O'Reilly Radar)
  2. The Five Keys to a Successful eBook Production: The Story of Spot the Dot
  3. Kirkus Reviews gives Spot the Dot a Kirkus Star as a Book of Remarkable Merit

August 04, 2011 in Books, Digital Media, Entertainment, iOS, Media | Permalink | 0 Comments | TrackBack (0)

Comic-Con, Convergence and the Rise of Integrated Media

Comic-Con

"Here’s my prediction: Almost every dotcom idea from 10 years ago that failed will succeed." - Marc Andreessen

When I got into tech back in 1994, convergence was was the holy grail.

It was borne of the idea that one day the then-immovable boundaries between the following industries would collapse, enabling a new kind of integrated value chain to emerge:

  • Television
  • Motion Pictures
  • Music
  • Consumer Electronics
  • Internet
  • Telephony
  • Print Media
  • Advertising
  • Videogames
  • Computing

The promise of this concept led Sony, the inventor of the Walkman, to acquire Columbia Pictures. It led regional phone service provider, Bell Atlantic, seeking to re-factor the communications and entertainment landscape, to pursue a merger with cable TV giant, TCI.

In fact, over the next decade, the 'promised land' of convergence drove a flurry of mergers and acquisitions, reaching its apex when Time Warner merged with AOL.

AOL-TW

That many of these deals failed disastrously (in the case of AOL Time Warner) or were never consummated (in the case of Bell Atlantic-TCI) is besides the point.

Poor execution aside, the pursuers of convergence were simply ahead of their time, a truth bounded by the way that:

  1. Apple has reshaped so many of these industries by vertically integrating them across media, mobile and tablet device form-factors from distribution channel to software platform, apps and media marketplace.
  2. Comcast has leveraged physical connectivity to so many homes (and a commensurate billing relationship) into owning NBCUniversal, extensive cable channel holdings and a growing telephony business.
  3. Amazon has emerged as Walmart, Cloud Computing platform and Kindle/tablet maker, rolled into one.

Put another way, as a VC friend of mine once said, "It's as lethal to be too early, as it is to be wrong."

It's this truth that gives folks like Marc Andreesseen the confidence to predict that many of the lamest ideas of the dotcom period will yet be vindicated (I think that he's right on this one), and it's this same truth that was on display at Comic-Con 2011 aka San Diego Comic-Con International.

A Snapshot of how 'Integrated' Media has Become

Comic-Con-Souvenir For me, the AHA moment in planning my Comic-Con experience was attempting to digest a priori an event guide that was almost 200 pages, and it was full of...actual events!

Consider, a four-day long event that literally envelops the city and county of San Diego, bringing in over 130,000 fans of comic books, horror, animation, manga, games and fantasy, making it the single largest convention in America.

If you want to see how integrated media has become (and can become), ponder an event that provides a unified sandbox for:

  1. Content Producers to showcase, screen and publicize their new Comic Books, Movie Releases, Cable TV shows, Videogames and Toys;
  2. Fans to meet cast members, industry luminaries and their favorite artists, and get their autographs; see their latest projects and hear them talk about them; and, oh yeah, dress up as their favorite characters;
  3. Vendors to sell Books, T-Shirts, Posters, Toys, Artwork, Comics and other industry paraphanelia;
  4. Artists to present their portoflios for review and potential hire by content producers.

CafeDiem Btw, if you're familiar with the integrated media unit known as a "home page takeover" on a web site, consider what Syfy channel did in taking over an actual, physical restaurant (Maryjane's Coffee Shop in Hard Rock Hotel), and rebranding it for the event as Syfy's CafeDiem, down to the signage, tabletops and menus.

One can only wonder if the boring, staid Oscars and Emmy Awards events were reinvisioned as a like-type festival for producers, fans, vendors and artists alike if, maybe, just maybe, the industry would foment a deeper bond between their audience and their slate of programs/movie releases, not to mention the publicity and promotion food chain.

The Moral of the Story

Apple logo blue When I think of the enormous success of Comic-Con (especially relative to the general lameness of the trade show industry in general), and I ponder the recent blowout earnings of both Amazon and Apple, I think about how often conventional wisdom gets things wrong specifically by creating false 'Either/OR' dichotomies.

In the tech business, for the longest time it was not only conventional wisdom, but it was the gospel and hardline religion, that you had to be horizontally organized, and focused on one thing, one discrete line of business, or you were destined to the scrap heap of history.

The truth of the matter is that a lot has to go right, both tactically and culturally, for convergence and integration to work.

But seeing how much of a win (for all types of users) such integrated platforms are across Post-PC (Apple), Commerce (Amazon) and Media (Comic-Con), I think that it's just a matter of time before the next wave - Convergence 2.0 - is born.

After all, where visionary leaders show the way, smart students will follow.

Related Posts:

  1. Ruminations on MacWorld 2011 and the Future of Trade Shows
  2. The Programmable Fan Site: A New Media/Ad Unit Model
  3. Apple's Segmentation Strategy (and the Folly of Conventional Wisdom)
  4. Thoughts on Book Expo America trade show: Rebooting the Book - Part Two

 

July 28, 2011 in Advertising, Amazon, Apple, Books, Digital Media, Entertainment, Games, Marketing, Media, Pattern Recognition, Post-PC, Television | Permalink | 0 Comments | TrackBack (0)

Five quickie thoughts on Amazon's tablet computer announcement

Amazon-Kindle

The Wall Street Journal is reporting today that Amazon will be releasing a tablet computing device by October.

Some quickie thoughts on this:

  1. Amazon is the only company with the media relationships AND comparably-sized billing relationship with consumers to directly challenge Apple. No one else has either of these elements, let alone both of them. Not Google, not HP, RIM, Microsoft, Facebook etc.
  2. In the consumer realm, Hollywood-style media (music, movies, TV shows, books) is such a core "job" of a tablet device, that NOT having an iTunes equivalent is analogous to a missing leg on a table. It's pretty integral, unless wobbly is okay with you.
  3. Arguably, Amazon understands product discovery and recommendation even better than Apple does, and certainly groks the transaction and distribution logistics of that equation at least comparably well.
  4. What's interesting about this one, is that while the spotlight is on Amazon and Apple as competitors, Amazon is also very well-positioned to outflank Google's play with Android. How? By better leveraging their installed base with Kindle; by building both tight integration with the Amazon Android App store and with Amazon Cloud Services; by better harnessing their recommendation services on both digital and physical goods (e.g., "Looking to buy a screwdriver? Constructor App will help you with construction project budgeting."); and of course, the aforementioned billing relationship, which facilitates one click purchases.
  5. For developers, the market needs an integrated alternative to iOS, if for no other reason than to keep Apple honest, and also because not enough developers are making serious coin in either the iOS or Android model. Amazon, if they get their act together, can seriously court developers on the premise of their success with their Cloud Services offerings, not to mention the various hybrid programs they have proven out over the years for smaller retailers to plug into the Amazon Marketplace. Heck, there is even a place for an affiliate model in all of this to make app discovery more viral. Put another way, there are legions of Android developers who like the Android model, but don't like having to support the compatibility matrix from hell on the device front, not to mention the fact that the Google model is all about free, which is not exactly music to the ears of the typical developer. 

What gets me most excited about this is the fact that in Amazon and Bezos, you have a company that is clearly focused on execution.

Case in point, on both the product and M&A front, they have had very few crash and burn outcomes. This is a company that is disciplined and durable such that when they launch an effort they keep iterating until they get it right...and then they make it better.

Plus, as a developer, they are focused on making stuff that directly makes money when it sells. Not a trick subsidized offering to sell their real product, be it advertising, customer's data, etc.

Finally, it's hard not to root for a vendor whose approach inspires the kind of loyalty that one associates with...Apple (and Google).

RELATED:

  1. The iPhone, the Angry Bird and the Pink Elephant (O'Reilly Radar)
  2. Built-to-Thrive: The Standard Bearers: Apple, Google, Amazon
  3. Google Android: on Inevitability, the Dawn of Mobile, and the Missing Leg (O'Reilly Radar)

July 13, 2011 in Amazon, Android, Apple, Digital Media, Google, iOS, Mobile, Post-PC | Permalink | 0 Comments | TrackBack (0)

Is the Enterprise Dead as a Tablet Strategy? (Guest Post @ O'Reilly Radar)

 Is-the-enterprise-dead

In 'HP’s Tortured WebOS Positioning,' Jean-Louis Gassée makes the assertion that the consumerization of IT renders the “enterprise-only” pivot null and void.

I disagree, but first some clarity for those who aren't familiar with the term 'consumerization of IT.'

The Puss-ification of the Enterprise

Once upon a time, large enterprises (think: Fortune 2000 companies) were widely perceived to be the ideal customer, owing to their large size, well-defined and massive IT budgets, wide range of solution needs, and target-ability from a sales perspective.

All sorts of hardware, software, hosted services and consulting services companies - not to mention a significant chunk of the venture capital industry - fed off of this massive ecosystem, the impact of which meant that innovation began in the enterprise, and trickled down to the consumer.

However, when the dotcom bubble blew up at the end of 2000, coinciding with the end of the over-hyped Y2K project 'pig trough,' enterprises lost the impetus to spend aggressively on IT.

In parallel, they began to (rightly) question the ROI (return on investment) for the many projects they had funded.

In broad terms, this led to a reclassification of IT from being a strategic asset, and core differentiator, to being a liability, and a necessary evil.

Basically, the CFO trumped the CIO going forward.

Read the full post HERE.

Related:

  1. Apple's Segmentation Strategy (and the Folly of Conventional Wisdom)
  2. PlayBook: Confusing a Bag of Chicken Parts with a Living, Breathing Chicken
  3. The iPhone, the Angry Bird and the Pink Elephant
  4. Holy Sh-t! Apple's Halo Effect
  5. Post-PC, Tablets and the iPad: BGC Investor Call Keynote (Podcast)

July 12, 2011 in Digital Media, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

Even Superman had his Kryptonite: Apple's missteps in online services (iAds, MobileMe, Ping)

Apple-Superman-Kryptonite
On news that Apple is cutting prices on iAds, and hopefully re-working their approach in toto, it's worth asking, are the core services that we think of as as 'native to the web' - i.e., browser-based services, online ads and social networking - the company's kryptonite?

And if so, why is that the case?  Are their other more fundamental narratives and takeaways on this one?

July 07, 2011 in Digital Media, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

The iPhone, the Angry Bird and the Pink Elephant (Guest Post @ O'Reilly Radar)

pink elephant

Will Post-PC battles lead to a war of attrition for developers?

I am firm believer that he who wins the hearts and minds of developers wins the platform game.

Case in point, in today's mobile/Post-PC universe, we see clearly how major companies like Microsoft, HP, Dell, RIM and Nokia are struggling to remain relevant in the face of developer apathy.

Meanwhile, Apple and Google have left the competition in the dust by virtue of their tremendous success in courting application developers.

But, there is a "pink elephant" in the room that no one is really discussing, and it gets to the nut of what investing time and energy in a software platform is all about.

Read the full piece HERE.

UPDATE: Interesting article in today's AllThingsD, where Android co-founder Rich Miner says that developers can now afford to wait on iPhone (i.e., they should focus first on Android). Beyond the eye-rolling, "Well, what do you expect him to say?" I personally welcome the topic of which platform developers should develop on first, and why. After all, as flagged in the article that I wrote, I am for anything that better spotlights the core question of who is making money, how much and which vendor (Google, Apple, RIM, HP, MS) has come up with the best model for developers to make serious coin in the Post-PC era.

Related:

  1. Apple's Segmentation Strategy (and the Folly of Conventional Wisdom)
  2. Understanding Apple's iPad
  3. Five reasons iPhone vs Android isn't Mac vs Windows
  4. The Chess Masters: Apple v. Google

 

 

July 01, 2011 in Digital Media, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

Thoughts on 'Open Letter' to RIM's Senior Management, and RIM's Public Response

112923_blackpad-big If you haven't heard, Apple and Android are beginning to suck the life out of RIM, makers of Blackberry, arguably the creators of the smartphone.

As a long-time (now, former) Blackberry owner, I blogged about the inevitably of such as outcome as early as 2009 and again, earlier this year.

Well, now the rank-and-file within RIM are beginning to get restless, and so it's no surprise that an anonymous employee wrote a public 'open letter' (published on BGR) asserting what ails the company.

It is well written, reasoned, constructive and actionable (i.e., worth a full read). Here is an excerpt:

We simply have to admit that Apple is nailing this and it is one of the reasons they have people lining up overnight at stores around the world, and products sold out for months. These people aren’t hypnotized zombies, they simply love beautifully designed products that are user centric and work how they are supposed to work. Android has a major weakness — it will always lack the simplicity and elegance that comes with end-to-end device software, middleware and hardware control. We really have a great opportunity to build something new and “uniquely BlackBerry” with the QNX platform.

It's also not surprising that RIM chose to respond publicly to the letter, for reasons that I will get to. Here's an excerpt:

It is obviously difficult to address anonymous commentary and it is particularly difficult to believe that a “high level employee” in good standing with the company would choose to anonymously publish a letter on the web rather than engage their fellow executives in a constructive manner, but regardless of whether the letter is real, fake, exaggerated or written with ulterior motivations, it is fair to say that the senior management team at RIM is nonetheless fully aware of and aggressively addressing both the company’s challenges and its opportunities.

My take? One, I feel for RIM in that the toughest part of responding to a letter like this is that you are damned if you do, damned if you don't.

Two, the incredulous tone only reinforces the wide market perception that RIM is tone deaf, either oblivious, defensive or in denial about the shift in market gravity from "feature phones" to "smart phones" to "app phones," and the company's weak position in that crucial latter bucket.

Case in point, marketing campaigns like "Amateur Hour is Over," which were launched in the face of deeply successful, well-reviewed and well supported (by developers) products like iPad, only accentuate the sense of an emperor wearing no clothes.

One suspects that until the company embraces a different narrative like, "we hear you, we get it and we are committed to working on it until we get it right," gravity won't become RIM's friend anytime soon.

That's the unfortunate truth for the good folks in Waterloo.

Related:

  1. PlayBook: Confusing a Bag of Chicken Parts with a Living, Breathing Chicken
  2. iPhone Killers, Blackberries and Chicken Parts (O'Reilly Radar Post)
  3. Post-PC, Tablets and the iPad: BGC Investor Call Keynote (Podcast)

 

June 30, 2011 in Digital Media, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

Google+ (Wake me up when I should care)

Google-Sleeping-Man
Dave Winer puts in best in 'Google Yawn,' deconstructing how efforts such as Google's new social project, Google+, are born.

They are the bastard child of seeing every successful competitor as a new front on a war for global domination, youth and sexiness, but instead, only result in mediocrity and sloth.

I would (and will) certainly try the service before reaching the hard conclusion that Dave does, but we've seen this film enough times, haven't we? 

More to the point, as I noted when Google launched it's once-ballyhooed Buzz project ('Google Buzz: Is it Project, Product or Platform?'), Google's track record of shipping the idea, fixing it, and iterating to a winnable finish line is very un-Microsoft like.

You see, Microsoft's lethal-ness back in the day was knowing that 1.0 would lead to 1.1, 2.0 and finally something reasonably compelling by 3.0. Once they were in, they were ALL IN.

By contrast, Google tends to ship the idea, be fuzzy about their intent, and if it doesn't work, they kill it, and start over again.

It's harder to win in categories with serious, disciplined competitors if you keep launching 1.0 solutions (Buzz, Wave, Froogle, Latitude), and then killing them when they fail to achieve liftoff.

I think that that's the folly of their labs mentality, and why folks like me that actually have something better to do than beta test, ignore the latest Google frosting until it's clear that there's some cake beneath it.

So, Google, tell me when I should care.

Related:

  1. Google Buzz: Is it Project, Product or Platform?
  2. The Chess Masters: Apple versus Google
  3. Open "ish": The meaning of open, according to Google

 

June 28, 2011 in Digital Media, Ideation, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

I enjoyed Joshua Topolsky's piece on iCloud and Apple's Truth but think it presents a False Dichotomy

via thisismynext.com

When it comes to Apple, it feels to me like the company views the web as a technology which undermines rather than enriches its products. It wants you to talk to the cloud, but only through its portals and its gateways, in closed loops and private networks. Is it possible that for the company Apple has become — the lock-in PC-maker, the gatekeeper, the retailer — there’s still a little too much Wild West in the web? Is Apple’s failure with or aversion to web services a byproduct of the desire for complete control over its ecosystem and products? Or is the gang in Cupertino just not that good at the internet?...Instead of pulling up the stakes here, Apple should be doubling down. The internet is not just going to go away.

XLNT piece by Topolsky, but I think that it presents a false dichotomy.  By his articulation, Apple is EITHER playing a zero-sum game to try and reinforce its Walled Garden; OR, it needs to embrace the Web browser as universal client, and invest aggressively in Web versions of its native apps. The truth, however, is more nuanced.

For almost 20 years, we have been promised that the Web will swallow up the PC, and yet PCs haven't quite gone away, most people aren't exclusively using Google Docs or Gmail, and the browser, as impressive as it is, kind of sucks.

Apple sees this, and is focused on delivering the best user experience, which in their world means native, integrated and a leveraged platform.  iCloud is a continuation of that truth. In parallel, they have delivered a very strong web experience, especially in their Post-PC devices.

I do think, however, that his larger question of whether there is a "gotcha" at the end of the rainbow is fair and reasoned, but I hold that same question front and center for Google, Facebook, Microsoft and Amazon, as none of these companies exist solely to make me happy.

They want my data, my dollar and my dedication, and use various means, fair and unfair, to lock me into giving it to them.

June 14, 2011 in Digital Media, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

Four core takeaways from Apple's WWDC keynote (O'Reilly Radar)

WWDC-Jobs-Keynote

The Worldwide Developers Conference (WWDC) keynote by Apple CEO Steve Jobs was pure "shock and awe," a showcase of the overwhelming power that has been assembled and orchestrated by Apple, the industry's emerging Post-PC gorilla.

Most impressively, the event and the specifics presented (iOS 5, iCloud, OS X Lion) during it were clearly staged to deliver an inspiring but chilling message: Whether you're a prospective customer, developer, channel partner, or competitor, "resistance is futile."

What follows are my four core takeaways from the keynote.

No. 1: The halo effect

Three years ago, I wrote that Apple had made, and was brilliantly executing on, a handful of trend bets that left it uniquely positioned within the marketplace.

These bets included:

  1. Making the mobile Internet caveat-free.
  2. Harnessing rich media as the "my stuff" bucket that matters.
  3. Treating everything in their arsenal as an integrated platform (from PC to device to online service).
  4. Leveraging and deriving core technologies from one product family to cross-pollinate another.

At the WWDC keynote, Jobs and company repeatedly asserted that "it just works" (the ultimate caveat-free mantra) when presenting this feature or that. They noted that no one else can assemble all of these pieces to deliver this type of solution.

Similarly, a heavy emphasis was placed on extending the utility, reach, and integration of:

  • Personal media: Via camera enhancements, which use Apple's Core Image camera technology, and a new Photo Stream service, which will run on iPhone, iPod Touch, iPad, Mac and the Apple TV.
  • Personal documents: iWork now runs on everything from the iPhone and iPod Touch to the iPad and the Mac, and it'll soon be cloud-enabled via Documents in the Cloud.
  • Messaging/scheduling/contacts: Via the new iCloud service, which revamps and subsumes the company's disappointing MobileMe service. The new iMessage offering is poised to disrupt the SMS business.
  • Professional media: Via iTunes in the cloud and a new iTunes Match service; a new magazine and newspaper subscription service called Newsstand, which complements its iBookstore; and unique to Apple, liberal rights to use the same media now and into the future on multiple iOS devices.

Read the full post on O'Reilly Radar by clicking HERE.

Related

  • Apple's Halo Effect
  • Apple's Segmentation Strategy (and the Folly of Conventional Wisdom)
  • Understanding Apple's iPad
  • Five reasons iPhone vs Android isn't Mac vs Windows
  •  

    June 13, 2011 in Digital Media, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

    Kirkus Reviews gives Spot the Dot a Kirkus Star as a Book of Remarkable Merit

    Kirkus-Star-Spot-the-Dot

    (via Kirkus Reviews)

    Here's the review of 'Spot the Dot,' a play-based iPad eBook which was conceived by pop-up master David A. Carter ('One Red Dot' and 'Bugs in a Box' series), and produced by Unicorn Labs for Ruckus Media.

    SPOT THE DOT (reviewed on July 1, 2011)

    The Picasso of paper engineers (One Red Dot, 2005, etc.) displays a dab hand at concocting even more thoroughly interactive explorations of shape and color for touchscreens.

    At a genial narrator’s invitation (followed by a hearty “Good Job!” after each successful poke), children spot and touch ten dots, each a different color, on as many screens. Said dots are concealed with increasing sophistication, from easy-peasy early ones placed on a checkered background or, Concentration style, under opaque covers. More difficult screens feature of movable “spotlight” illuminating shapes behind a black screen and tumbling arrays of circles, squares, stars and hearts of various size and hue. Spying the final, white, dot in a dazzling multi-screen maze of geometric forms will challenge the sharpest eyes, and should probably not be attempted by the easily irritated. The graphics are bright and simple, the pace is entirely controlled by the viewer, all of the dots will be in different places on subsequent visits to their respective pages, and all can also be hunted down in any order.

    Clean of look, seamless in design: a delight even for the diapered crowd. (iPad game app. 1-6)


    Pub Date: May 25th, 2011
    Publisher: Ruckus Mobile Media

    Related Posts

    1. Rebooting the Book: One iPad at a Time
    2. Anatomy of an eBook App
    3. The Five Keys to a Successful eBook Production: The Story of Spot the Dot

    June 03, 2011 in Books, Digital Media, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

    Rebooting the Book, Part Two – Ruminations on Book Expo America

    Deja-vu

    Back in Fall 2009, with anticipation running high that Apple would release a tablet computing device (they did; the iPad, in case you haven’t heard), I wrote a piece called ‘Rebooting the Book.’

    In it, I theorized that the book business, and the book medium itself, was poised to undergo a massive transformation every bit as significant as when the ‘talkie’ usurped the silent film in the 1920’s.

    The moral of the story from the film industry’s revolution was that such a cataclysmic event in the book industry would not only change the economics of the book business and the way books are made, but the very concept of what books are.

    Since then, Borders, the second largest book store chain, has gone into bankruptcy, Barnes & Noble has put its entire business up for sale (its Nook eReader is widely perceived to be its greatest asset), Amazon has announced that they are now selling more digital eBooks via Kindle than hardcover and paperback print books – combined – and Apple’s iPad has become a runaway success, with books being the second most popular paid app category after games on the device (according to Nielsen).

    Such is my backdrop for trying to making sense of Book Expo America, North America’s largest gathering of book trade professionals, which I attended last week in New York. What follows are the key takeaways:

    1. Death of the Book Store: It was jarring how completely unprepared the book publishing folks seemed to be for the end of the ‘bricks and mortar’ book store. For example, the rumors that I hear are that Liberty Media, the company negotiating to buy Barnes & Noble, is doing it to get the Nook, and will shut down the bricks and mortar retail stores. If true, this presents a serious conundrum for publishers since, unlike manufacturers of other types of products, publishers today are at the total mercy of book stores for book marketing and book discovery. Yet, when I asked different execs at the show what their strategy would be if/when there are no bookstores, the response was akin to a deer in headlights. The silence was deafening. Barring a serious course correction, this suggests that they will be at the mercy of either Apple or Amazon in the long run, which is unfortunate.
    2. There is no governing industry eBooks Philosophy: As the graphic below underscores, the term eBook can mean anything from a static, HTML-like Kindle book to something App-like that is animated, interactive, audio enhanced and which can respond to touch, tilt and shake. Unsurprisingly, there is no industry consensus on when, how and under what circumstances to deploy the various types of eBooks. Nor is there much consensus whether eBook creation is necessarily a core competency to be developed in-house or something to be outsourced. Part of this is stage of market, part of this is cost relative to return expectations and part of this is simply the DNA of the industry. 
    3. Cost Sensitivity + Leverage: The two core takeaways I heard repeatedly were: A) show me how to take the cost per book down to a level where ROI (return on investment) is a no-brainer; AND B) show me a model where I can leverage technology to churn out a series of books rapidly as opposed to one book at a time, spread out over multiple months per book. In other words, this is an industry looking for about scale, leverage and return on investment.
    4. Amazon is the Boogie Man: Not only did Amazon tout a new publishing solution at the show, but they recruited a big-name from the publishing world to go direct to authors and cut out publishers. Needless to say, this stirs incredible fear, uncertainty and doubt with publishers, who are deeply afraid of Amazon.  Later this year, when Amazon comes out with their much-rumored Android Kindle tablet this will only accelerate.
    5. Publishing rights complicate greatly: The thing to remember is that each book has a contract with the author that defines what rights the publisher has to re-purpose the content. Mobile apps are a new category so it is very common for the publisher not to have rights to make an app, or if they do, then to be constrained by the level of interactivity before it is considered a movie or multimedia, which they may not have rights to. As such, the move to deeply interactive eBooks will be gated by such constraints.
    6. EPUB 3: This is the new standard that is coming that will supposedly make books interactive. Also, it is based on HTML 5. In theory, such a standard could unify eBook standards and break down proprietary barriers. In practice, my experience is that these things take longer than predicted to take hold, and are often as much a blessing as a curse for proprietary approaches.

    EBook-Continuum

    UPDATE: It looks like the other shoe has dropped, and Borders is now officially liquidating. The 400 remaining stores are closing, and 11,000 jobs are going away. WSJ has got a decent write up on this, as does paidContent. Any way that you slice it, there is no "lateral move" for the vast majority of people in middle-to-upper management at Borders, and with one of the two major remaining US book chains now gone, it also stands to reason that many of the folks that serviced these relationships on the publisher side of the fence risk being similarly affected. As to how this will affect authors, I guess the question is, "Is it easier or harder for new bands and new CDs to be discovered now that there aren't record stores anymore?" That's a somewhat comparable analog to books. And in the music industry, at least there is the blocking/tackling aspect of bands touring and playing gigs to build their audience and support themselves. Publishers and authors don't have this venue as readily, since book stores were a primary endpoint for book signings and book tours. Now, the short-term trend worth watching is whether this helps independent book stores to carve out profitable niches. I sure hope so.

    Related Posts

    1. Rebooting the Book: One iPad at a Time
    2. Anatomy of an eBook App
    3. The Five Keys to a Successful eBook Production: The Story of Spot the Dot

    June 03, 2011 in Books, Digital Media, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

    The Five Keys to a Successful eBook Production: The Story of Spot the Dot

    Unknown2 One of my favorite axioms is, “If you want to see how it ends, look at how it begins.”

    I think of this truth in trying to assess the recently launched ‘Spot the Dot,’ a visually mesmerizing, play-based children’s eBook that we produced in tandem with New York Times best-selling children’s author David A. Carter for Ruckus Media. 

    For those who don’t know, Carter is a recognized master of the pop-up book, with over 6.5 million print books sold to date (fans of his ‘One Red Dot’ and ‘Bugs in a Box’ series are legion). 

    But, this was the first time he’d be adapting his creative wizardry to the iPad, so there was always risk that in transitioning from a paper-based medium to a digital one something would get lost in translation.

    Images-32

    Spot-the-Dot-for-iPad-on-the-iTunes-App-Store Plus, ultimately this was a project being produced FOR someone else – Ruckus Media, in this case – so there was always the risk of conflicting agendas, miscommunication and a less than a sum of the parts end-product.

    So how did it go? I am obviously biased, but I am super-happy with the results, which The Unofficial Apple Weblog (TUAW) frames as: 

    Tuaw-logo-whitebackground "Spot the Dot is a fun mix of memory, visual discrimination and puzzles that will keep toddlers engaged. Most importantly, the game encourages adults to sit with the young player(s) and offer another level of engagement." 

    You can decide for yourself by following the links to reviews of Spot the Dot at the bottom of this piece, or by downloading the FREE ‘lite’ version of the app, but my goal with the rest of this article is to share some “pattern recognition” of the five things that we did right in making Spot the Dot.

    I see these items as cornerstones in helping us to successfully translate David A. Carter’s complex paper sculptures into interactive experiences for the touch screen – including ten discrete playspace experiences, such as “spotlight,” “popcorn,” “fractions” and “asteroids.”

    The Five Keys to a Successful eBook Production

    1. Clearly Articulated Storyboard: I give a lot of credit to Executive Producer Marc Cheshire for creating a storyboard structure that was both visual and specific, down to the level of desired voice-over sequences. The benefit of having a tangible document when decision paths were unclear, or we were at loggerheads about implementation details, was key to getting everyone synced up.
    2. Documenting of Process and Progress via Basecamp: When you have three companies working across five different geographic locations, there are endless opportunities for key details to disappear into the ether. Similarly, there is the perpetual risk of losing hours or days chasing down a resource, such as an image or audio file, that was previously provided. Like any project management methodology, Basecamp is not perfect, but it was the junction point and corporate memory mechanism for a whole lot of composition that would likely have otherwise not been synergized.
    3. Frequent (Weekly) Builds to keep things Tactile: There is no substitute for See-Touch-Feel. You can discuss implementation details, workflows and user experience until you are blue in the face, but when every sees it and experiences it firsthand on their own device, it’s a lot easier to separate the wheat (and the heat) from the chaff. Similarly, we timed weekly builds to a weekly thirty-minute “alignment” call, and the combination was very purposeful.
    4. Sound is Core to the eBook Experience: A revelation fairly early in the project is the power that really good sound can bring to an eBook. Think voice-over, ambient sounds and audio effects. Just as Spielberg and Lucas harness great sound in breathing an extra dimension into their productions (think: 'Jaws,' 'Star Wars' and 'Indiana Jones'), so did we, and so should you.
    5. Leverage of a Proven App Foundation: Everyone has their favorite programming methodologies and toolsets for development, so let me acknowledge fully that I am biased and that your mileage may vary. That stated, we leveraged Ansca’s Corona framework and our own eBook engine, Unicorn Engine for eBooks, for rapid application development.  What did that gain us? Number one, it allowed us to build ten mini-applications (i.e., the playspaces) into one master eBook app in about 90 days, probably half the time it would have taken us if we had to hand code. Two, it enabled the client to spend their “custom currency” on differentiating features instead of table stakes. Three, it gave us a straight path to come out with iPhone and Android versions of Spot the Dot, owing to the multi-device, multi-OS nature of these technologies. 

    You may be thinking that very little of this is earth-shattering, and that’s the point.

    Through a combination of good process, clear communication, systems-based leverage and keeping things hands-on, the path to building a compelling eBook experience is defined by what you establish at the start of the project as much as what you do throughout the project's lifecycle.

    Check out this short video, which is David A. Carter’s assessment of the make process.

    Spot the Dot Reviews

    1. How a Children's iPad App is Made: Spot the Dot by Ruckus (WIRED)
    2. Spot the Dot for iPad is a Fun, Simple Children's Game (TUAW)
    3. Kirkus Star recipient, Spot the Dot (Kirkus Reviews) 
    4. Spot the Dot Review (Teachers with Apps)
    5. Spot The Dot - Latest Fun Educational App for Toddler and Pre-schoolers (FEA)
    6. The Educational Components of Spot the Dot (applicable2u)
    7. Spot the Dot — iPad App Review (Pad Gadget)
    8. 10 Apps You and Your Kids Will Love (The Twin Coach)

    Related Posts

    1. Anatomy of an eBook App (O'Reilly Radar)
    2. Creating a Top 10 eBook with Corona (Ansca Website)
    3. Rebooting the Book: One iPad at a Time (O'Reilly Radar)
    4. Ruminations on last week's Book Expo America: What it means for the Book Biz (The Network Garden)

    June 02, 2011 in Books, Coaching, Digital Media, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

    The Magic Adapter: Apple TV and the Battle for the Living Room (guest post O'Reilly @Radar)

    Apple-TV-thumb-300x372

    Conventional wisdom is that Apple has not cracked the code to winning a spot in the living room. Maybe, but let me present a case that challenges such wisdom.

    First, some backdrop. A friend of mine recently made a semi-serious statement that Apple will make more profit on its Smart Covers for iPad 2 — some project Smart Covers alone to be a $1 billion business — than the entire industry combined will make on their actual tablet product sales.

    This got me thinking. Apple has essentially turned what is a mere "accessory" to their products into big business. Why couldn't they apply that same philosophy to retrofitting the big-screen TV?

    In homage to what "Intel Inside" meant during the PC era, I'll dub such a concept "Apple Inside." The premise is this: Apple already works with third-party hardware makers to support iPod and iPhone integration in cars, within docking stations, and other vertical device segments. Obviously, Apple also works with legions of software developers to see to it that great apps find their way onto iOS devices.

    Why not combine the hardware and software constructs to let consumer electronics manufacturers harness Apple's iOS-iTunes mojo? Putting a bow around this, what if Apple helped save Sony, Steve Jobs' one-time aspirational business hero, by nesting an Apple TV inside of a real TV?

    via radar.oreilly.com

    UPDATE: Bloomberg is reporting that Apple is contemplating licensing AirPlay for video streaming to TV Set manufacturers. This seems to bolster my theory that this is the beginning of an Apple Inside strategy, whereby Apple licenses the skin, bones and brain of Apple TV to TV set makers as part of their ubiquity play in the living room. Why? Number one, the alternative for Apple is building their own TV, which has lots of downside; namely, a commodity product in an entrenched ecosystem (cable/sat, set-top box, broadcast, HBO, movies, CE). Two is that TVs as a device category lack the product obsolescence lifecycle that Apple tunes its R&D for (i.e., people keep TVs 10+ years). At the same time, Apple can not NOT own the living room, given the piece parts they have assembled to fuel the digital media lifestyle. It's too strategic for them. 

    Related:

    • Apple's Segmentation Strategy (and the Folly of Conventional Wisdom)
    • Rebooting the Book: One iPad at a Time
    • Apple, TV and the Smart, Connected Living Room

    March 23, 2011 in Digital Media | Permalink | 0 Comments | TrackBack (0)

    Guest Column @ O'Reilly Radar: In Google's "glass house," a battle with Bing looms

    Summary: Copy or theft? Is Google's recent war of words with Microsoft a case of calling a thief out by name, or a matter of pot calling kettle black? This article looks at how Google set themselves up to get Bing’d. 

    Okay, so now Google and Microsoft officially hate each other, with Google complaining about Bing stealing their ideas, and Microsoft chiming back, "grow a pair."

    All of this is, of course, very funny because isn't Google's whole business model about imitating, co-opting and commoditizing? 

    Read the full post HERE.

    Related:

    • Open "ish": The meaning of open, according to Google
    • Five reasons iPhone vs Android isn't Mac vs Windows
    • Apple's segmentation strategy, and the folly of conventional wisdom
    • Facebook Mountain ("I wish I knew how to quit you")

    February 03, 2011 in Digital Media, Investing, Streams and Nuggets | Permalink | 0 Comments | TrackBack (0)

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